Chambergon Battle Logic is a puzzle-solving card game with RPG elements. To find out what that means, feel free to click around a bit.
On the blog specifically, I will be chronicling the process of remaking Chambergon Battle Logic in Unity (with Blender and C#). I created the “classic” edition of CBL in JavaFX and I have a lot to learn about Unity — but I hope what I learn will help you if you are also a game dev. And if you have any tips or tricks for me, please do leave a comment!